Orbit, 3type auto panners. gravity is the oddo autopanner.
satellite is an autopanner like a satellite. L input goes into orbit of the R input. Besides. If nothing sounds in L input, satellite changes to center moving autopanner.
opposite is a simple one in orbits.
when the L input on R100%, the R input will moves to L 100%.
free vst plugin, pc.
Contrôle des masses spatiales de deux entrées vers seize à trente-deux sorties :
- jusqu'à deux niveaux de 16 haut-parleurs
- réglage d'étendue par canal ainsi que global pour chaque niveau
- dix courbes de contrôle des intensités, indépendantes pour les deux niveaux
- positions et contrôles séparés pour les entrées gauche et droite
- contrôle de 61 configurations par clavier MIDI
Steroid Bouncer:
Processor for dual-mono-stored-as-stereo audio data
"Stereo" samples not really stereo?
Sick of splitting them into two mono tracks?
Need to tame some radical "extreme panning"?
Have you ever loaded up a sample library and discovered that the "stereo" samples are not really stereo? Classic examples are:
* Upright bass with microphone on the left, piezo pickup on the right
* Bass drum with one microphone panned left, a very different one panned right
You'll know the drill: split the track into two mono tracks, process each one separately.
Have you ever needed to tame a track where the panning was just a bit too radical? The same drill.
These tracks aren't stereo, they're steroid!
And you need a bouncer to knock them into shape.
Steroid Bouncer will save you heaps of effort in most of these situations. It gives you independent mixing, panning, EQ and (delicious) overdrive control over each channel of a "stereo" track.
And best of all, it's totally free. No nags, lo-fi output, timeouts or beeps.
M i n i L e v e l 2 6
Simple and minimalistic surround levels control :
- two inputs to five outputs
- simple intensity controls of the ten levels, for automation in the host
- the two inputs are mixed together to the LFE channel without any change : you must use a separate bass management plugin after
- connexions conform to the ITU-SMPTE standard
Vnophones: VNoPhones is supposed to counter-act the absolute stereo you get with headphones. (why-o-why I hear you ask...) When we hear stuff under normal enviromental conditions, sounds from any location in our auditory field reach both ears, the contralateral (opposite side) ear receiving a somewhat attenuated and phase-shifted version of the signal that the ipsilateral ear receives (There is also the head-related transfer function, the wierd spectrum adjustment due to lumpy body bits resonating, cancelling and bending various frequencies in various ways, but whoah-ho-ho, we'll just leave that for the moment...!)
ANYWAY, this plugin is just a quick-n-dirty experiment that allows you to change the amount of contralateral channel crossover and delay, so that you can let all those neurons that have been trained to spatialise and locate sound sources do a little of their thing. This is NOT aimed at being a particularly useful effect, it's just a basic realisation of some of the auditory stuff I'm researching. It will also only work in the master effects section, since it requires a stereo input.
Best results are with a VERY stereo sound (not just a mono run through the world's best choruser/stereo expander - phasing effects will result). I also preprocess any sound examples with a bit of a reverb (another 'natural' consequence of listening without headphones). You may not hear anything different without headphones either, since using speakers will allow the sort of natural signal cross-over we are trying to emulate in the PlugIn.
The programs in the plugin are NOT meant to reflect real-room numbers either. They may be in the ball park, but that's it... mind you, the "BIG HEAD" setting is just what it says - the delay time means the head must be in the region of a metre wide.