Waterfall has 4 channels, each with its own filter, LFO and delay. The cut-off of all filters can be modulated by the LFO.
The GUI is divided into three sections: On the top left there are basic controls for input/output levels and the stereo expander. The bottom left controls set the level of all channels. The four horizontal strips on the right are the four effect channels. The effects applied to each channel are mixed in the final output.
free vst plugin, pc.
SpektraFex: My goal for this project was to create a real-time audio processing tool that would combine the use of filters and delay lines. The idea was to split the audio signal into ten different "channels" in the frequency domain, which could then be further manipulated by other audio processing. Each channel would be processed and controlled individually through the setting of the different process parameters. I also intended on making the code for the different processes as modular as possible, so that the order of processing could be changed.
I also wanted to provide features and functionality that would allow SpektraFex to be used in a live situation, as opposed to just in a studio context. This meant that I would have to make to plugin as efficient and optimized as possible, so as not to consume too much CPU and cause unwanted artifacts in the audio signal. The plugin would also have to be stable, ensuring that it never crashes or causes the system to crash.
Another main goal for this project was to become familiar with the specifics of creating a VST plugin as well as the graphical interface for it. I intended to learn as much as possible about the classes provided in the libraries, so as to maximize my understanding about the platform as a whole. I also wanted to experiment as much as possible in order to provide a means of learning the major pitfalls that are associated with this type of software development ...
Stereo dual delay with lowpass resonant filter.
Another incredible free plugin, maybe the ultimate stereo delay out there. Powerful and easy to use, its main features are:
2 independant left/right delays with delay and feedback controls,
Lowpass (-24 dB/Oct) resonant filter,
Delay times can be expressed in ms or in 16th notes (when synced to the host tempo),
Group mode for ping-pong delay effects.
free vstplugin. pc, mac
GDuckDly is a digital delay that allows the wet signal to be compressed by the dry signal.
Using high levels of feedback in a digital delay can create a busy sound. This can obscure the original, dry signal. In particular, it can make vocal tracks incomprehensible.
The compression in GDuckDly is configured so that the effect is turned down when the dry signal sounds. When the dry signal is quiet the effect is turned back up. This allows the dry signal to be heard over even extreme delay effects.
Parameters
Delay: The length of the delay.
Feedback: The level of the delayed signal that is fed back into the delay line.
Dry: The output level of the dry input signal.
Effect: The output level of the delayed signal.
Attack: The attack of the wet signal compression.
Release: The release of the wet signal compression.
Amount: The amount of compression to apply.
free vst plugin, pc.
Die grundsätzliche Idee hinter diesem PlugIn ist eine hundertprozentig exakte Berechnung der Verzögerungszeit unter Berücksichtung der Auswirkungen der Temperatur auf die Schallgeschwindigkeit. Das „Exact Delay“ hat in erster Linie den Zweck Laufzeitdifferenzen verschiedener Mikrophonsignale auszugleichen. Deshalb bietet es die Möglichkeit die Entfernung in Zentimeter einzugeben und automatisch in Abhängigkeit der Temperatur und der Schallgeschwindigkeit die notwendige Verzögerung zu berechnen. Es kann aber bei Bedarf auch einfach als Rechenhilfe bei einer Laufzeitberechnung dienen, ohne wirklich Audio – Daten in Echtzeit zu verzögern.
Üblicherweise wird zur Berechnung der Delayzeit der konstante Wert der Schallgeschwindigkeit bei einer Temperatur von 20° Celsius verwendet. Dieser Wert beträgt bei eben dieser Temperatur 343 m/s.
free vstplugin. pc